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Next, in order to narrow down the problem to the Bind Skin command, I did the following: without unbinding the skin or rebuilding the rig I pulled the IK handles backĪs you can see the string mesh remains intact and the bow acts as I would expect. I thought at first I did something wrong when rebuilding the bones. use Create IK Handle to create two handles to pull the string back on the bow to produce the animationĪs of this point, something weird happens with the mesh where the string bones are located when i pull the IK handles back: use the Joint tool to recreate the rig bones mb scenes in Maya LT and began the following process: I recently had the need to re-rig some animated bows I rigged and animated in Maya.
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So I started the trial, which I assume means I have the absolute latest version of Maya 2019 LT installed. I'm hoping to switch over from Maya 2019 to Maya LT 2019 because it is substantially less expensive and theoretically it can facilitate all my needs as an indie dev who needs to modify assets I've purchased from artists from time to time.
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